007 First Light All Collectible Locations
THIS GUIDE IS A WORK IN PROGRESS. IT IS UPDATED EVERY DAY WITH NEW VIDEOS UNTIL EVERY SINGLE COLLECTIBLE HAS IT’S OWN DEDICATED VIDEO GUIDE.
THIS GUIDE IS A WORK IN PROGRESS. IT IS UPDATED EVERY DAY WITH NEW VIDEOS UNTIL EVERY SINGLE COLLECTIBLE HAS IT’S OWN DEDICATED VIDEO GUIDE.
Checkpoint: 04 Deployment Camp
Objective: Move the BT-65
After the brief cutscene where two soldiers crash the vehicle and ask Bond to move it, head over to the control area. The collectible can be found on the shelving unit to the right of the remote control.
Checkpoint: 06 Central Camp
Objective: Save the captives / Search containers B4 and G9
Once you drop down into the enemy camp, make your way to container F8. Head inside and look for a shelf, where you’ll find this collectible waiting to be picked up.
Checkpoint: 06 Central Camp
Objective: Save the captives / Search containers B4 and G9
After collecting the item from the F8 container, turn to the right and head into container B2. Eliminate the guard working at the desk, then pick up the collectible resting on top of it.
Checkpoint: 06 Central Camp
Objective: Save the captives / Free the captives in container G9
When you enter container G9 as part of the story objective, you’ll spot this collectible directly ahead of you. Simply walk forward and pick it up before continuing.
There are no collectibles in this chapter.
Checkpoint: 01 Basic Training
Objective: Follow Greenway
As soon as you regain control of Bond, continue straight ahead toward the training area. On the right side, you’ll find a small folding table with several water bottles on top. The collectible is sitting on the table.
Checkpoint: 04 Q-Lab
Objective: Meet and Greet
After entering the Q-Lab and meeting up with Q and Selina Tan, head to the back-right corner of the room. You’ll find the collectible resting on a cupboard near two scientists who are having a conversation.
Checkpoint: 04 Q-Lab
Objective: Meet and Greet
After speaking with Q and completing the Q-Watch tutorial, return to the monitor located behind where Q was standing when you first entered the room. This collectible can only be obtained after the conversation with Q, so it won’t be available beforehand. The screen is located near the center of the lab, beside the testing chamber containing the green Land Rover.
Note: From this point onward, you can use the Q-Watch by pressing L1 to scan the surrounding area. Collectibles and other interactive objects will be highlighted in yellow, making them much easier to spot.
Checkpoint: 01 Home
Objective: Make Yourself at Home
After arriving at your new home, head straight into the living room. In the far-right corner, you’ll find the collectible resting on top of a cupboard.
Checkpoint: 01 Home
Objective: See What Cressida Wants
Follow the hallway to Cressida’s bedroom as part of the main objective. Once inside, inspect the gift box sitting on her bed to collect this item.
Checkpoint: 02 Advanced Training
Objective: Enter the Training Grounds
Progress through the training area until you reach the first gate that must be hacked to continue. After opening it, turn around and head back toward the beginning of the area. Go up the stairs to the platform where Greenway previously explained the training rules. From the top of the stairs, look straight ahead to spot the collectible sitting on the ledge.
Note: This item can only be reached after unlocking the first gate, as the stairs are inaccessible beforehand.
Checkpoint: 10 Search the Compound
Objective: Steal the Flag
Make your way down to the pier area and locate the large double doors near the staircase. You can force the doors open with a kick, though this may alert nearby guards, or obtain the key from an enemy patrolling the stairs and enter quietly.
Once inside, continue into the next room occupied by three enemies. The collectible can be found resting on a stack of pallets within the room.
Checkpoint: 05 Get Upstairs
Objective: Get to the Upstairs Lounge
This collectible is located on the counter behind the bar. You’ll naturally pass through this area while following the “Staff Only” objective marker.
To access the area, you can either walk in openly and use the Bluff prompt when approached, or use the Dart Phone on the bartender to make him feel unwell, allowing you to slip behind the bar unnoticed. The collectible will be waiting on the counter.
Checkpoint: 05 Get Upstairs
Objective: Get to the Upstairs Lounge
Head into the disco room and make your way behind the stage. Climb the backstage scaffolding, then follow the pipes overhead toward the upper level. Just before the jump that takes you across to the second floor, you’ll find the collectible lying on the ground.
You’ll naturally pass through this area while following the “Above and Beyond” objective. If needed, press the Touchpad to track specific objectives and ensure you’re heading in the right direction.
Checkpoint: 03 Field Equipment
Objective: Go to Gadget Testing
Once you return to the Q-Lab, head to the right and enter the Q-07 Wearables section, where you’ll need to speak with Q as part of the main objective. After the conversation and accompanying cutscene, look over to the table nearby. The collectible can be found among the shoes displayed there.
Checkpoint: 07 Operations
Objective: Go to Moneypenny’s Pod
After taking the elevator up to Moneypenny’s floor, step out and immediately turn around. Instead of following the objective marker, head in the opposite direction and continue to the far end of the floor. There, you’ll find the collectible sitting on a desk in the center of the area.
Checkpoint: 07 Operations
Objective: Go to Moneypenny’s Pod
After taking the elevator up to Moneypenny’s floor, step out and immediately turn around. Instead of following the objective marker, head in the opposite direction and continue to the far end of the floor. There, you’ll find the collectible sitting on a desk in the center of the area.
Checkpoint: 02 In Position
Objective: Investigate the Blond Man
After parking the car and continuing on foot, head up the first staircase in front of you. Once at the top, turn left and take the next set of stairs down. The collectible can be found resting on the railing along this lower walkway.
Checkpoint: 03 The Game Is On
Objective: Search the Hotel
At the start of the checkpoint, you’ll enter a large room filled with guests. Head to the left side of the area and locate the Staff Only room just before the staircase leading downstairs.
A staff member patrols nearby and carries the key needed to enter. You can use a gadget such as the Dart Phone to distract him, or wait for him to move toward the stairs and activate the vacuum cleaner at the top of the staircase to draw his attention away. While he’s distracted, pickpocket the key.
Once you have the key, enter the Staff Only room. The collectible is sitting on a wooden cabinet beside a chair that is blocking a doorway.
Checkpoint: 03 The Game Is On
Objective: Search the Hotel
From the start of the checkpoint, where you enter the large hall filled with guests, take the staircase on the left down to the lower level. At the bottom, turn right and follow the corridor all the way to the end, passing an elderly woman you can eavesdrop on along the way.
At the far end of the hallway, you’ll come across a small seating area where two men are discussing an Aston Martin. The collectible is resting on the table between them.
Checkpoint: 03 The Game Is On
Objective: Search the Hotel
After collecting the previous item, turn around and make your way back to the large central hall where two people are playing chess on the stage. From there, follow the left side of the room and enter the Dining Room, identifiable by its seven round tables covered with white tablecloths.
As you enter, look to the front-left corner of the room. The collectible can be found resting on a table in that corner.
Checkpoint: 03 The Game Is On
Objective: Search the Hotel
After picking up the previous collectible, return to the main hall where the chess match is taking place on stage. Head to the left side of the stage area and squeeze through the gap between the stacked boxes to access the backstage section.
Once through, immediately turn left into the side corridor. The collectible is sitting on top of a large black crate.
Checkpoint: 03 The Game Is On
Objective: Search the Hotel
Make your way downstairs to the reception area. From there, go through the white door located directly behind the reception desk to enter the restricted section of the hotel.
Head to the Manager’s Office in the back-right corner. You can reach it either by distracting the nearby guard or by passing through the Staff Only room occupied by two maids.
Inside the office, look beneath the desk to find a safe. Enter the code 1952 to unlock it and retrieve the collectible inside. The code can be discovered by examining the middle wine bottle in the room, which displays the year 1952.
Checkpoint: 07 Accessing Room 206
Objective: Access Room 206
When you reach the hallway outside Room 206, you’ll notice a maid walking back and forth near Room 205. After listening to her conversation, create a distraction by either activating the nearby vacuum cleaner or using a Dart Phone shot on her. This will give you an opportunity to pickpocket the Room 205 Keycard.
With the keycard in hand, enter Room 205 and look at the nightstand beside the bed to find the collectible.
Note: If you previously picked up the Room 205 Keycard from the Staff Only room that contained the Pillow Mint collectible, you can enter the room immediately and skip the pickpocketing step.
Checkpoint: 07 Accessing Room 206
Objective: Access Room 206
Checkpoint: 08 Delivery Area
Objective: Pursue the Blond Man
Later in the chapter, after progressing through Room 206, you’ll reach a service corridor marked by a large blue power cable. Follow the corridor to the end and go through the door ahead.
Once outside, turn left and step onto the terrace. The collectible is sitting on a table in this area.
Note: This location is inaccessible earlier in the chapter and only becomes available once you reach this objective.
Checkpoint: 10 The Vanishing
Objective: Pursue the Blond Man
After completing the dining room puzzle (Lion → Snake → Goat), you’ll gain access to a dark cellar area. Proceed forward and vault over the first table you encounter, then immediately turn left.
Enter the room with the prison bars and look for a crate near the back. The collectible is resting on top of it. Be sure to pick it up before squeezing through the nearby gap to continue.
Checkpoint: 05 Talk to Moneypenny
Objective: Talk to Moneypenny
After riding the elevator up to Operations, turn around and head behind the elevator area. In the back-left corner, you’ll find the collectible sitting on top of a cabinet.
Checkpoint: 02 Arriving at Aleph
Objective: Follow Greenway
After getting out of the car, follow Greenway on foot into the shipwreck that has been converted into a marketplace. Once inside, take the path on the left and head into the bathroom. The collectible can be found inside.
Checkpoint: 03 Black Market
Objective: Obtain Auction Fee
As soon as this objective begins, head down into the market area and turn right. Continue until you reach a spot where you can eavesdrop on two guards having a conversation.
The collectible is located inside a fish tank nearby. To retrieve it, you’ll need to destroy the tank using the Laser Strap attachment for your Q-Watch. This gadget must have been equipped back in Chapter 9 during your visit to the Q-Lab.
Important: If you’re using Chapter Select, the game may automatically equip a different gadget loadout. In that case, the Laser Strap won’t be available, and you’ll need to replay from Chapter 9 onward to equip it again and access this collectible.
Checkpoint: 03 Black Market
Objective: Obtain Auction Fee
From the entrance to the market, head toward the left side of the area until you spot a large red anchor embedded in the ground. Nearby, you’ll find a fenced-off section secured with a padlock.
Use the Laser Strap to cut through the padlock and open the gate. Once inside, the collectible can be found resting on a table.
Checkpoint: 03 Black Market
Objective: Obtain Auction Fee
After collecting the previous item, leave the fenced area and continue to the left. A truck should be visible directly in front of you.
Walk around to the rear of the truck and look for a locked cabinet mounted on the wall nearby. Use the Laser Strap to cut it open, then collect the item hidden inside.
Checkpoint: 03 Black Market
Objective: Obtain Auction Fee
After picking up the previous collectible, follow the open passageway beside the truck. Continue through until you reach the shooting range area.
The collectible is located on a market stall immediately to the left of the shooting range. If you’re approaching from the main market entrance, this spot is in the far back-left corner of the market.
Checkpoint: 03 Black Market
Objective: Obtain Auction Fee
Return to the ramp where you first entered the market, then continue straight through the center of the area and enter the tunnel leading to the Fight Club.
Once inside, make your way to the upper floor. Near the bar, take the exit on the left to access a rooftop training area filled with exercise equipment. In the small room tucked away in the corner of this rooftop, you’ll find the collectible sitting on top of a box.
Checkpoint: 03 Black Market
Objective: Obtain the Auction Fee (Reach Antenna in the Crypto Wallet)
In the back section of the market, opposite the shooting range, you’ll find a stall with an eavesdropping opportunity. Listen in on the man talking on the phone about a crypto wallet, then open the objective menu and track “The Crypto Wallet” using the Touchpad.
Follow the objective chain until you leave the market area and defeat a brute on a rooftop. Afterward, continue toward the signal tower marked by the objective that rewards $50,000.
Before climbing to the antenna, look just below the tower for a series of ledges leading down to a large metal beam. Drop onto the beam and carefully follow it to the end. The collectible can be found resting on a crate there.
Checkpoint: 03 Black Market
Objective: Speak to Barkhad Ali / Pay Auction Fee
After earning the $100,000 required for story progression, return to the entrance of the market. From the ramp where you originally entered, head straight ahead to find a merchant standing beneath a red umbrella and wearing a white shirt. His stall is located just to the right of the pawn shop.
The collectible is displayed on the vendor’s stand. You can interact with it to purchase it automatically from the merchant.
Note: This collectible only becomes available after obtaining the full $100,000. Before reaching that amount, you won’t be able to interact with or purchase the item.
Checkpoint: 07 Find 009
Objective: Find 009
During the section where you’re required to disarm tripwires aboard the ship, take the staircase on the right to reach the upper deck. Once at the top, turn around and head toward the front of the deck. The collectible can be found there.
Checkpoint: 08 Examine the Crime Scene
Objective: Examine the Crime Scene
As you investigate the crime scene, make your way into the room at the far end of the area. Once inside, look to the left side of the room to find the collectible resting on top of a cupboard.
Checkpoint: 09 Leaving Aleph
Objective: Enter Land Rover
Before getting into the Land Rover, head around to the right side of the vehicle. The collectible can be found resting on top of a crate positioned behind it.
Checkpoint: 10 Find a Way Inside the Shipwreck
Objective: Follow the Clues
While exploring the shipwreck, continue until you’ve climbed up a chain and crossed to the next section using a zipline. After landing, move forward along the path.
The collectible is sitting on top of a barrel near a large blue pipe. You’ll pass this spot shortly before climbing the pipe to lower a drawbridge and continue the objective.
Checkpoint: 02 Back Home
Objective: Go to Bond’s Room
Head into Bond’s room as directed by the objective. Once inside, look at the nightstand positioned to the right of the bed. The collectible is sitting on top and can be picked up immediately.
Checkpoint: 04 Gala Entrance
Objective: Enter the Webb Gala
After entering the gala, make your way into the first main hall. Head to the back-right corner of the room, just to the right of the reception desk. The collectible can be found resting on a stone bench.
Checkpoint: 05 Get Upstairs
Objective: Find the Assassin
After using your invitation to gain access to the Gala, head toward the back-left corner of the main room and enter the Café. Once inside, move to the back-right corner where the collectible can be found resting on a table.
Checkpoint: 05 Get Upstairs
Objective: Find the Assassin
After collecting the previous item in the Café, exit back into the hallway and continue to the opposite end. Enter the press room on the right, identifiable by the large screen and camera setup.
On the left side of the room is a restricted area guarded by a security officer. You can create a distraction by interacting with the fuse box in the right corner of the room. Once the guard is distracted, enter the area and use the bluff option on the woman inside.
The collectible is located next to the guard in this section.
Checkpoint: 05 Get Upstairs
Objective: Find the Assassin
After collecting the previous item, exit the press room and immediately turn right. At the end of the corridor you’ll find a restricted area guarded by a single soldier. This section is located right beside the press room—if you face its entrance from the hallway, the restricted area is on the left when looking back toward the lobby.
Use a gadget such as the Dart Phone or Laser Strap to distract the guard, then quickly slip past him and enter the Cloakroom. Once inside, turn right and squeeze through the gap in the shelves. The collectible is located on a shelf in this hidden section, which can also be seen earlier from the lobby area.
Checkpoint: 05 Get Upstairs
Objective: Find the Assassin
Right next to the previous collectible, you’ll find a door that can be kicked down, leading into a back hallway. Follow this path and head upstairs into a room occupied by enemies.
Clear the area first before proceeding. In the center of the room, the collectible is sitting on a white box. It can be easy to miss since it blends in with the bright surface, so look closely.
Checkpoint: 06 Security Office
Objective: Get into the CCTV Room
After entering the security room, head through the door located at the front-right side of the area. Inside the next room, the collectible can be found sitting on a table.
Checkpoint: 06 Security Office
Objective: Use the CCTV System
As soon as you enter the CCTV room, look to your left. The collectible is sitting on a nearby table and can be picked up immediately.
Checkpoint: 07 Basement
Objective: Confront Sir Nicholas Webb
After defeating Murto, exit the boss arena and continue down the corridor. Enter the first room on the right, labeled Room 4 Restoration, and open the metal box inside to obtain the Restoration Room Keycard.
Use this keycard to unlock Room 3 Restoration, located directly across the hall. Inside, the collectible can be found on the table to the right.
Checkpoint: 09 Storage Room
Objective: Escape with Isola (Check the Doors)
After being freed from the chair, turn around immediately. The collectible is sitting on top of the nearby table and can be picked up right away.
Checkpoint: 09 Storage Room
Objective: Reach the Adjacent Balcony
After crossing the light rig and landing on the next balcony, head to the right side of the area. The collectible is placed on a table there.
Checkpoint: 09 Storage Room
Objective: Reach the Adjacent Balcony
After using the light rig to jump across to the next balcony, move over to the right side of the area. You’ll find the collectible sitting on a table there.
Checkpoint: 02 Executive 1st Floor
Objective: Get to the Stairs
After Greenway boosts you up to the statue, jump across to the next balcony. Follow it to the left, then vault over the railing. Shimmy along the ledge and climb through the window.
Once inside, look to the left. The collectible is sitting on the counter there.
Checkpoint: 02 Executive 1st Floor
Objective: Get to the Stairs
From the previous collectible, head downstairs and enter the bathroom. Kick open the stall on the left to retrieve the office key. Return to the main path where the objective continues and use the key to unlock the door ahead.
Proceed through and enter the office labeled “R. Finch” on the left. Inside, the collectible can be found on a stand on the right side of the room.
Checkpoint: 02 Executive 1st Floor
Objective: Reach the Perch / Find a Way Inside
After passing through the next door with Greenway on the upper floor, continue into the hallway. At the end, turn right and enter the Maintenance room.
Use the Laser Strap to open the ceiling vent, then climb inside. Follow the vent route and drop down where possible—the collectible will be waiting on the ground below.
Checkpoint: 05 Get Upstairs
Objective: Find the Assassin
After collecting the previous item in the Café, exit back into the hallway and continue to the opposite end. Enter the press room on the right, identifiable by the large screen and camera setup.
On the left side of the room is a restricted area guarded by a security officer. You can create a distraction by interacting with the fuse box in the right corner of the room. Once the guard is distracted, enter the area and use the bluff option on the woman inside.
The collectible is located next to the guard in this section.
Checkpoint: 02 Executive 1st Floor
Objective: Bypass the Sensors
When you reach the sensor-filled hallway, take the right corridor and move the obstructing furniture with Greenway. Continue through the vent and take the first exit on the left to enter an office.
Inside, the collectible is on the counter in the top-right corner of the room.
Note: For story progression, you will still need to return to the hallway and hack the door mechanism in the room on the right.
Checkpoint: 02 Executive 1st Floor
Objective: Bypass the Sensors
From the previous collectible, re-enter the vent system and take the alternate exit leading into another office.
Once inside, look to the left side of the desk. The collectible is placed there.
Checkpoint: 02 Executive 1st Floor
Objective: Get to the Penthouse
After ascending to Level 3 with Greenway, continue down the hallway. Near the end on the left, enter the office labeled “Bohr.” Inside, turn left and hack the door leading into the adjacent office labeled “Einstein.”
Once inside the Einstein office, the collectible can be found on the desk.
Checkpoint: 02 Executive 1st Floor
Objective: Get to the Penthouse
After obtaining the Security Access Key, return to the hallway on Level 3 where you previously entered Einstein’s office. Instead of going back inside, backtrack toward the start of the corridor.
Use the Security Access Key to unlock the side doors leading out to the balcony. Once outside, you’ll find the collectible placed on a table there.
Checkpoint: 03 The Penthouse
Objective: Locate and Open the Safe
Upon entering the penthouse, immediately turn right. The collectible is sitting on the bar table in that area.
Checkpoint: 03 The Penthouse
Objective: Locate and Open the Safe
Head to the back-right corner of the penthouse. The collectible is placed on a shelf there.
Checkpoint: 09 Cargo Floor
Objective: Locate the Helicopter
When you reach the staircase leading up to the flight deck, instead of going up, head down the stairs. The collectible can be found sitting on a crate at the bottom.
Checkpoint: 04 In the Zone
Objective: Collect Field Equipment
After meeting up with Q, look to the right side of the area. The collectible is placed on a desk there.
Checkpoint: 03 A Package from Q
Objective: Open Package from Q
After entering the villa, head upstairs and take the hallway on the right to reach the bathroom. Inside, the collectible can be found on the sink counter.
Checkpoint: 05 The Three Targets
Objective: Plant Q-Traks
After passing through the reception, follow the objective markers until you reach the Tranquility platform beside the Ocean View Bar. Near the edge of the platform, you’ll find a lantern with the collectible placed on top.
Checkpoint: 05 The Three Targets
Objective: Plant Q-Traks
From the previous collectible, head down the stairs into the Tranquility Cave. Near the end of the path, you’ll encounter a man talking on the phone. After eavesdropping on his conversation, use the Dart Phone to distract him and pickpocket the Storage Key.
Use the key to unlock the nearby door and enter the storage room. Inside, the collectible is located on a shelf to the left.
Checkpoint: 05 The Three Targets
Objective: Reach Ramon Hernandez
After entering the Hung Villa, head upstairs to meet Ramon Hernandez as part of the main objective. Once the conversation is complete, go into the bathroom where the collectible can be found on the sink counter.
Tip: It is highly recommended to use the Yoga disguise, as it allows you to move freely through the area. This disguise can be obtained in the room where the previous collectible was found by reading the wall note and picking up the yoga mat.
Checkpoint: 05 The Three Targets
Objective: Reach Ramon Hernandez
After speaking with Ramon, proceed into the bedroom. The collectible is located on the nightstand to the left side of the bed.
Checkpoint: 05 The Three Targets
Objective: Plant Q-Traks
Follow the objective markers toward the Lotus Bar. From the exit of Ramon’s villa, go straight ahead and take the next left to reach the bar area.
Once inside, head to the back of the bar. The collectible is sitting on the counter there.
Checkpoint: 05 The Three Targets
Objective: Reach Theresa Lorca
After the cutscene in which you speak with Theresa Lorca, look down immediately in front of you. The collectible is on the ground near your feet, right in front of the pool.
Checkpoint: 05 The Three Targets
Objective: Approach Ellis White
When you reach the Ocean View Bar and trigger the conversation with Ellis White as part of the main objective, look to the right side of the bar area. The collectible is placed on one of the tables there.
To access the area, you can either climb over the railing to the left of the guards or pickpocket the Party Flyer from nearby guests who eventually leave the area.
Checkpoint: 07 Suit Up
Objective: Join the Party
After completing the QTE where you tie your bowtie, turn around immediately. The collectible is sitting on the nightstand to the right of the bed.
Checkpoint: 07 Suit Up
Objective: Join the Party
From the previous collectible, turn around and head through the left hallway in the same room. As you enter the living room, look to the counter on your way in. The collectible is placed there.
Checkpoint: 15 Tracking Damien
Objective: Pursue Damien
After being freed from the handcuffs, turn your attention to the right side of the area. The collectible can be found resting on a wooden coil.
Checkpoint: 02 Stand Down
Objective: Talk to Moneypenny
From the start of the objective, head slightly to your left and down the short set of stairs to the lower level. In the area where you can speak with Basil, look for a desk on the second-lowest platform. The collectible is placed there.
Checkpoint: 04 The Betrayal
Objective: Steal Field Equipment
Once inside the Q Lab, head to the Q-07 Wearables section near the elevator. The collectible is located inside one of the changing rooms, where you’ll find the hat waiting to be picked up.
Checkpoint: 04 The Betrayal
Objective: Steal Field Equipment
Head into the Q-01 Gym area and climb up the lockers. From there, jump across to the ledge and enter the hallway beyond. Follow it all the way to the end, where the collectible is placed on a table.
After collecting it, climb back down and proceed to equip your gadgets. It is recommended to use the Laser Strap and Dart Phone for upcoming sections.
Checkpoint: 04 The Betrayal
Objective: Steal Field Equipment
Enter the Q-03 Stress Testing area by using a gadget to trigger the fire extinguisher above the door scanner, such as the Laser Strap. This will allow you to access the room.
Inside, locate the locked cabinet and enter the code 4397 to open it. The code can be found by observing the license plate of the car inside the test chamber.
Checkpoint: 03 The Gantries
Objective: Reach the Gate House
After clearing the first group of enemies and entering the building, proceed down the hallway. Just before climbing the yellow scaffolding, you’ll find the collectible at the very end of the corridor.
Checkpoint: 04 The Gate House
Objective: Access the Cable Car
Once you arrive at the cable car area, take the stairs on the right side and climb to the top. Turn around at the upper level and look toward the left side of the area. The collectible is sitting on one of the couches there.
Checkpoint: 04 The Gate House
Objective: Access the Cable Car
From the previous collectible, turn around and head back toward the central reception desk in the middle of the area. The collectible is located on top of the desk.
Checkpoint: 08 Robotics Department
Objective: Locate the Command Centre
After exiting the elevator into the Robotics Department—a large testing area filled with active robots—head to the left side of the room from the entrance.
In the far-left corner, you’ll find the collectible resting on a crate.
Checkpoint: 08 Robotics Department
Objective: Get into Utility
From the entrance of the Robotics Department, head straight toward the Utility door. Once there, turn right. The collectible is sitting on a box in that area.
Checkpoint: 12 Operations Department
Objective: Upgrade ID Bracelet in the Security Office
Inside the Security Office where you upgrade your ID bracelet as part of the main objective, look around the room. The collectible is located on the desk.
Checkpoint: 12 Operations Department
Objective: Access the Command Centre
The collectible is located on a chair placed on the rock, right next to the cat statue you need to interact with to progress the objective.
Checkpoint: 16 Safety Off
Objective: Reach HYPERION
After arriving at the bottom of the lift, use the Override Key and eliminate the android (gadgets are recommended). Then insert the Override Key into the next door marked as the main objective and proceed into the following area, crossing the metal beam.
Once across, continue straight ahead. The collectible is sitting on a trolley near the window.
Checkpoint: 19 Silo Entrance
Objective: Reach HYPERION
After descending the reactor silo and using the zipline to reach the lower level, crawl through the AC vent. When you drop out into the office on the other side, turn around immediately. The collectible is sitting on a podium behind you.
Checkpoint: 03 Null Space
Objective: Reach the Red Phone
After speaking with the wounded woman, proceed through the door into the next area. Head into the room directly ahead, where you’ll find the collectible sitting on a table.
Checkpoint: 06 Backstairs
Objective: Pick Up the Earpiece / Locate Moneypenny
After answering the red phone and taking the earpiece from the defeated enemy, continue through the next doorway and squeeze between the shelves blocking the path.
As soon as you emerge on the other side, look down at the floor. The collectible is lying directly in front of you.
Checkpoint: 08 Moneypenny’s Pod
Objective: Locate Moneypenny
When you reach the area with Moneypenny’s office, kick down the door to the office on the left. Inside, the collectible can be found sitting on the table.
Checkpoint: 10 Utility Tunnels I
Objective: Get to THEIA
A short time after defeating the two snipers, you’ll enter a service tunnel where you need to use a wall panel to shut off a fan. Crawl through once it stops.
On the other side, the collectible is directly ahead on a ledge before you climb down the ladder.
Checkpoint: 12 THEIA
Objective: Get to THEIA
After dropping down from the elevator shaft and defeating the three enemies, look to the right side of the room. The collectible is sitting on a desk there.
Checkpoint: 14 Q Lab Showdown
Objective: Find Valhalla Keys
Once you enter the Q-Lab, head into the Q-07 Wearables section where the main objective takes place. The collectible is located on a small coffee table in the area.